OlliOlli (PlayStation Vita)
Developed/Published by: Roll7
Released: 21st January, 2014
Completed: 19th February, 2015
Completion: Finished all the challenges in career mode.
Trophies / Achievements: 50%
About half-way through OlliOlli’s playthrough—by which I mean, as I was reaching the end of the “amateur” section of the career—I was thinking to myself “god, I’ll probably never finish this. It’s so demanding, dexterity-wise. I’ll get tired of it, and put it down, and come back to it months later, and having lost all of my muscle memory, I’ll just be immediately frustrated.”
I was sort of imagining I’d write an article here about these games that require this kind of dexterity—memorisation if not of exact moves, of movements and flicks and combinations of presses—and how they live in this dangerous space where if they’re too hard to learn or to master you give up, but if they’re too easy there’s no challenge, and no point in continuing.
Anyway, I was imagining that, probably ultimately moaning that OlliOlli just overshot it, when the strangest thing happened. Right as I finished OlliOlli’s “amateur” mode—which I absolutely struggled with—it ‘clicked’. I was in pro mode, and I finally felt like a pro at the game.
Now, that’s not to say I breezed through the rest of the game. I’ve actually been super ill with a crummy cold/flu, and one day, in the depths of it, I spent what must have been about five hours just trying to beat the last couple of challenges I had in the game. Five hours or something spent on the same, tiny, repetitive two levels of a wee game. And I didn’t even notice the time passing (pro tip, kids: podcasts, radio shows… they are your friend.) I was having fun.
Of course—whose to say when this game would click for you, or for any other person? Maybe you’d give up long before I did, or maybe you would end up putting the game down for a while thinking you’ll come back to it. But here’s the thing I’ve forgotten to say! Even if you did, I think OlliOlli’s totally worth it. It’s the pleasant lovechild of a messy ménage à trois of Uniracers, Canabalt and Tony Hawk (yes, it’s true, Tony Hawk once got drunk and shagged an SNES cartridge and his iPad) and whatever time spent it is totally worth it, I think.
Will I ever play it again? No, but I’ll happily play the sequel. I didn’t originally expect I’d want to but I would.
Final Thought: Of course, I can say “whatever time spent it is totally worth it” but what if I’d spent five hours trying to beat those two levels and still not managed it? Weird thing is I think I’d just have kept trying. It always felt within reach. I think Roll7 know what they’re doing. Thumbs up.
